This document presents a few sample screenshots covering each of the feature branches under development at the Scid++ project site. The shots are of the Scid vs PC application in docking mode, with a number of docked windows demonstrating the feature implemented by its respective branch.
The screenshots are sized to fit in the allotted space on the page. To view any one of them in its fullest extent, open the image in its own browser tab or window.
This section shows the CQL search window in a few of its typical applications.
This feature originates with the upstream project, but it's well worth a screenshot. A shift+click on a square will add a draw comment to the position's corresponding move. Add any number of squares to the comment, then select Parse comment from the CQL search window's popup menu to load the CQL syntax for the corresponding piece designators. It's a very convenient way to quickly search a base for a particular static pattern.
The shot shows the CQL symbol palette in use with the Turton query. As of CQLv6.2, a more concise symbol syntax has been introduced. It's well worth comparing the pre-6.2 Turton example with the example above which has been adapted to that syntax.
The solver branch integrates a problem solving engine that delivers main line and variations as solutions to a problem. Solutions may be imported as Scid games.
The solution import may be configured to include any one of the key, try or set phases, or all phases merged into a single game as tagged variations.
Note that help mates are black-to-move and so by convention (whose convention?) all move orders are reversed (black first, then white) in the solution.
Problem composition can be conveniently pursued with the aid of a number of Scid tools, most notably the board setup window. That window has been modified from the upstream behaviour for a more friendly composing experience.